Medical Terminology in a FLASH! includes many features to facilitate your success in this course.
Nearly 200 flash cards including all suffixes and prefixes. Hundreds more are online on Davis Plus (http://davisplus.fadavis.com) . The IN A FLASH icon will appear throughout each chapter to remind you to use your flash cards before moving on to the next section. See Flash Card Games for new ways to use your cards.
A workbook format supports your learning by encouraging you to write directly in the book. The act of writing actively engages your brain in a way that reading alone cannot. Perforations allow you to remove as many pages as you’d like. You are able to tear out a few pages and carry them with you instead of carrying the whole book. This can be especially helpful when you are experiencing “wasted” moments in your day such as waiting in a line. If you have a few pages in your bag, you are able to have a quick study session!
Learning style tips throughout the book help you learn and retain new information through activities that use your visual, auditory, verbal, and kinesthetic (hands-on) senses. Look for the learning style tip icons that represent the four learning styles Learning Style Tip. They will help you choose the activities that may be best for you.
Flashpoints and boxes provide more information on certain topics within each chapter.
Clearly marked sections in each chapter enable you to quickly and easily find specific assignments or information on which you need to focus. This is especially helpful if you are a self-study, online, or flipped classroom student. Chapters 1 and 2 help you to discover your learning style preferences and provide the suffix and prefix word parts necessary for using medical terminology. Each chapter that follows includes a section on:
Structure and Function with key medical terms and full-color anatomical illustrations of the body systems. Body parts are labeled, and combining forms are listed. This information is reinforced at the end of the section in matching and labeling exercises.
Combining Forms and Abbreviations that pertain to each body system with color-coded tables. You will notice that prefixes are coded green, suffixes are coded blue, combining forms (word root + a vowel) are coded teal, abbreviations are coded orange, and pathology terms are coded purple. This color coding directly corresponds with the color-coded flash cards in the textbook. When you go to DavisPlus to print out more flash cards, consider using colored paper or markings that correspond to the color of the table.
Pathologies, Procedures, and Pharmacology that pertain to each body system. You will find more than 300 medications described by their generic name, brand name, therapeutic classification, and common use. In addition, you will gain some insight into how the medications act on the body.
Exercises that correspond to each section for courses that do not cover the entire chapter or that divide the material into multiple semesters. You can easily find the exercises that pertain only to the sections you studied.
End-of-chapter exercises provide even more practice on everything you learned in the chapter.
Go to http://davisplus.fadavis.com/ for free access to several more student resources including:
Online at Medical Language Lab
Go to http://www.medicallanguagelab.com and register using the access code provided in new copies of Medical Terminology in a FLASH! 3e. Your free access includes:
Interactive eBook version of the entire text.
Lecture videos covering every chapter in the text
Audio tutorials and pronunciation guides
Critical listening exercises
Term generation exercises; both spoken and written
Word building exercises
Crosswords, and more!
Flash cards that correspond to all of the tables are provided for you. The back of this book contains all of the flash cards for chapters 2 and 3 as well as all of the combining form cards for chapter 4. All of the combining form cards for chapters 5 through 14 are online, ready for you to print out. You will also find cards for the abbreviation and pathology tables from every chapter online. Many of the flash cards contain visual cues, while others have an area for you to draw your own visual cue, which has meaning for you.
Be sure to practice with the flash cards after you complete each related section of the book. Take them with you when you exercise or go on road trips. Additionally, each day select a few cards to take with you in your purse or pocket, so that they are on hand during otherwise “wasted” moments such as when you’re stuck waiting in a line.
If you review five to 10 different flash cards several times each day, you can easily memorize 35 to 70 new terms each week without using your “official” study time. Over 10 weeks, that adds up to 350 to 700 new terms! Repetition is the key to memorization; flash cards make repetition easy.
With color-coded flash cards, you will not only memorize the meanings of the word parts but will also memorize whether the word parts are suffixes, prefixes, combining forms, or pathology terms, without even making a conscious effort!
The flash cards have terms with the same or similar meanings grouped together. Therefore, you will easily memorize two, three, or more terms in the same time it would normally take to memorize just one.
Partner Flash/Two Players
Need one set of any number of flash cards. This is a good exercise to use when your partner is a friend or family member who is not learning medical terminology.
Give selected cards to your partner to shuffle. The partner will flash each card in front of you, one at a time. You will agree on a preset amount of time (5 seconds or less) to name the correct meaning, or correct term, depending upon which side is being flashed. Run through the cards until you can name each of them within the designated time limit. If you make a pile of cards for those you answered correctly and a pile for those you answered incorrectly, you will know which terms you need to practice a bit more.
Need one set of any number of flash cards.
Run through your cards alone, while racing against the clock. Challenge a classmate with the same set of cards to see who can complete the cards correctly, in the shortest amount of time.
Single Player Video Flash
Need one set of any number of flash cards and a video recording device.
Shuffle your cards. One at a time, show a term on your card to your video recorder. Hold it there for 3 to 5 seconds before you flip your card, showing the meaning. As you watch your completed recording, the hold time will allow you to guess the meaning of the term before you see the correct answer. Make another recording where you start by showing the meaning and then need to guess the term.
Single Player Audio Flash
Need one set of any number of flash cards and an audio recording device.
Shuffle your cards. One at a time, read a term aloud into your audio recorder. Pause quietly for 3 to 5 seconds and then flip your card and read the meaning aloud. As you listen to your completed recording, the quiet pause will allow you to guess the meaning of the term before you hear the correct answer. Make another recording where you start by reading the meaning aloud and then need to guess the term.
Systems Game/One or More Players
Need the same set of systems flash cards for each player and a blank piece of paper with the name of each system written on top.
Start by playing with cards from two systems such as the integumentary system and the nervous system. Slowly add cards from more systems to make your game more challenging.
Players use their own cards and their own papers. The papers with the system names are laid out in front of each player in whatever order they choose. Shuffle the cards and, when ready, begin matching cards to the system they belong to by laying them down on the correct sheet of paper. The first player to correctly match all of his or her cards to the correct system is the winner. This game can also be played alone while racing against the clock.
Need two sets of the same flash cards. Be sure to label your cards with an identifying mark or color so that your cards can be returned to you at the end of the game.
Players shuffle their cards, face each other and, when ready, begin laying down cards (each in a separate pile) at the same time. When players happen to lay down identical cards, the first one to correctly say the term and name the correct definition takes the matching cards from both piles and puts them aside. Matches will be infrequent at the beginning but will occur more and more frequently as cards are eliminated from play. The game continues until all cards are out of play. The winner is the one who collects the most pairs.
Score Four/Three or More Players
Need one set of the same cards per player. Be sure to label your cards with an identifying mark or color so that your cards can be returned to you at the end of the game.
Each player contributes a set of the same cards related to one or more body systems. All cards are shuffled together, and four are dealt to each player. Remaining cards are placed in a “draw” pile in the center of the table. The object of the game is to collect all four cards of a term. Because the cards have identifying data on both sides, the players will have to hold the cards so that no one else can see them. Players take turns asking other players for cards with a specific term. For example, the first player already has two cards with the term “gastr/o” and wants to collect the other two. On her turn, she would name another player and ask for all cards with the term “gastr/o” and would also pronounce the correct translation “stomach.” The other player must hand over all cards with that term. If the other player does not have that card, then the first player must draw a card from the draw pile. Once a player has collected all four cards, that player should lay them on the table and state the term and the correct translation aloud. If the player forgets these steps when laying down the cards, another player may claim the cards by stating the magic words “Score Four!” and must then pronounce the term and identify the correct translation. If the player is unable to name the correct translation (without looking), the original player keeps control of the cards. The winner of the game is the one with the most four-card matches when all cards have been played.